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package Engine2D.graphics.particle;

import Engine2D.graphics.GLColour;

/**
 *
 * @author Garys
 */
public interface GLParticleInterface {
    
    /**
     * 
     * @param i
     * @param i0
     * @param alpha
     */
    public void draw(int i, int i0, float alpha);
    /**
     * 
     * @param colour
     */
    public void setColor(GLColour colour);
    
}
